• Weekly Hearthstone Roundup #15 (Mar 17 – Mar 23)
    03/24/2017
    That's pretty much what you should expect. Water Warrior is high in terms of power, but not that high in terms of popularity - it's only at 0.42%. 0.32% in Legend. While those numbers aren't 100% precise, obviously, it means that you'll be meeting one in 300 games on average. I have met 2 Water Warriors last season, but only 1 this season so far. The deck is definitely not popular.
  • Journey To Un’Goro Card Review #1
    03/20/2017
    I've just seen it. Yes, it's insane. While there's still 80% of the set to reveal, Discard Zoo seems to be in a quite good shape.
  • Journey To Un’Goro Card Review #1
    03/18/2017
    I've read about it, but no, it's not good at all. The best case scenario is you removing your own 1/1 and getting a 3/4 minion for 2 mana. That's like playing a River Croc that can absorb the 1/1 and get +1/+1. It's okay, but nothing special. And remember that it's the best case scenario. If you have no Pirate on the board, that's a vanilla 2/3. And even worse - if you have a bigger Pirate on the board you can't play it, it's a dead card. Remember that you always need to target something with your Battlecries. Let's say you have a 3/4 Bloodsail Cultist on the board. You want to remove it? Hell no, you can't play your Crawler now. That's a clear hate card, anti-Pirate card, there is no way it would get into the Pirate lists when even the best case scenario for a card is just "okay". The only reason to ever play it in Pirate deck would be tons of other Pirate decks on the ladder, as a counter in mirror matchups. But then again, if there would be so many Pirates on the ladder, every other deck would start playing Crawlers and Pirates would just suck. So no, I can't really see any scenario where the card would be played IN Pirate decks.
  • Journey To Un’Goro Card Review #1
    03/18/2017
    Well yes, there are tons of counters for Dred. But how many of them are in the current meta decks? That's the thing, it's easy to tech against him - even BGH just destroys him, or I don't know, anyone can drop the Emperor Cobra to buy tons of tempo. But those cards aren't really used right now. Of course, in case Dred becomes popular, there is a solid chance that we'll see the counters. But there's always the risk of teching - let's say that Hunter will be 10% of the meta - would it be worth to tech against it? Right now it's way too early to say about potential counters, because that all depends on how the meta shapes up. But in theory, the card can be really powerful.
  • Journey To Un’Goro Card Review #1
    03/18/2017
    Yes, you're right, I made a wrong assumption. So the only usage of the card I thought about is no longer possible, making it completely unplayable outside of a pure fun deck :)
  • A Mammoth Year: How the “Hall of Fame” Set will Affect the Meta
    03/05/2017
    If you're talking about Zoo, it already runs Soulfire, so it's not really a potential replacement. But if you're talking about combo potential, it's not even comparable. PO was 8 damage (because of the Faceless), Soulfire is only 4. Losing 4 damage on the combo is a significant difference. But that's not the only problem. Leeroy + PO + Faceless will no longer be possible, because it costs too much. Unless you rely on a 50/50 chance to go second, 11 mana is not achievable without Emperor Thaurissan tick. So the combo in Warlock is, at least with our current knowledge, dead. Not to mention that right now the Control Warlock doesn't look good. Reno was the only thing keeping it viable after Molten Giant nerfs, because with no strong healing option (and Blizzard has said that we won't get a new neutral one) the deck suffers from too much self-damage. Before it could at least save itself with Molten Giant(s) + Taunt, but right now there is simply no way to consistently survive against Aggro decks. But I hope that they will surprise me in the new expansion, because Control Warlock is my favorite archetype ever.
  • Legendary Deck Recommendations – March #1 (Post-Patch)
    03/05/2017
    Sorry, I don't think there is an option to do so. However, you can always bookmark it in your browser or make a link somewhere for later, like on the desktop :)
  • Legendary Deck Recommendations – March #1 (Post-Patch)
    03/03/2017
    Yeah, that's what I was afraid of. Even though the meta has shifted a bit, it might not be enough for the Tempo Mage to truly work. The deck might need a bigger meta change to be powerful again. But I remember Hotform struggling to even hit Legend with it a month or two ago. He was stuck around rank 3 and couldn't progress further. Right now he hit Legend, while it wasn't a very easy run, it was like day and night compared to the last one. So there is definitely some improvement - at least in higher ranks. And yes, you're right - unless someone has tons of Dust, it's better to wait before crafting something right now. Since the new expansion comes with the new Standard year, meta will definitely change completely, so it's really hard to predict which Legendaries are going to be good and which won't. I'm usually pretty liberal with crafting, but I try to not do that in the last month before new expansion or so.
  • Legendary Deck Recommendations – March #1 (Post-Patch)
    03/03/2017
    Most of the "niche" Legendaries aren't necessary for the specific decks to work. They are improving some matchups by a bit, but they aren't key to the deck's performance. For example, I've played the Water Rogue without Shaku, because I don't have it and I don't want to craft stuff right before the new expansion. I'm playing second Jungle Panther instead, and while not perfect, it's not that bad. You don't get an extra card (card, because you never really get to attack with Shaku twice), but you get some more damage + The Curator becomes more consistent (because you often draw one Panther before him, drawing both is less likely). The deck is doing just fine. Wickerflame can be subbed by Mistress of Mixtures - again, less healing potential, no Taunt, those are big flaws. But it costs 1 mana instead, making it more flexible. And Solia, well... most likely another late game Legendary - Alexstrasza or Ragnaros. I've played Reno Mage without Solia for the biggest part of the Gadgetzan, I've only started using her now when Jade Druid is becoming more popular (it's almost 20% from my personal stats, which is quite a lot), but before she wasn't even the best choice in most of the lists.
  • Legendary Deck Recommendations – March #1 (Post-Patch)
    03/03/2017
    I'll be honest that I didn't play a single Jade Rogue deck yet, I just didn't like Jade decks in general that much and when playing Rogue I've always prefered Miracle. But I might try it out :)
  • Winners & Losers of the Balance Patch
    03/02/2017
    At first I thought that Dragon Priest is going to be in a better spot. But from my experience after 2 days of laddering, it really didn't change much. It's still an okay deck, but I'd say that it's around low Tier 2. Playable, but nothing impressive. The deck already did have an okay matchup against Aggro Shaman (like 50/50), so nerfing of the deck didn't really impact its performance. And Pirate Warrior, which was THE bad matchup, is still common on the ladder. Jade Druid getting more popular is good for Dragon Priest, because the matchup is around 55%, but at the same time Miracle getting more popular is bad, because the matchup is ~45%. So in the end, so far the deck is in pretty much the same spot it was before the balance patch. But it still might change, of course.
  • Winners & Losers of the Balance Patch
    03/02/2017
    Thanks. But that's the thing, it's not that simple. For example, "Aggro Shaman is dead", a phrase which many were repeating, is simply not true - the deck is still viable. Then, people have expected the Aggro Warrior to be worse, while in reality it took only a slight hit and it attracted a decent part of the Aggro Shaman's playerbase. Then, the decks like Zoo or Tempo were black horses and so far they've got significantly more popular. They're still niche, but they are like 3-4% of the ladder each, as compared to 0.5% or even less they were before. I don't think we'll ever see full Jade meta, because Aggro decks will still be there to punish. But yes, I agree with you - I really hate using this word, but Jade is "the cancer". Especially Jade Druid, because it's the only class with never-ending Jade Golems. But playing non-Jade Control deck feels really bad right now. You queue into Jade Druid - you have only a few turns to really punish them and later you just lose (unless they drew terribly). While yes, good N'Zoth or early Jaraxxus are good against Jade Druid, those are sometimes too late. Setting up good N'Zoth often takes over 15 turns (you rarely can just slam him on 10, because you didn't play enough Deathrattles yet). Depending on how well the Druid ramped, he might already cycled through most of this deck and has a board full of big Jades. I'd say that the best possible way to beat Jade is not a late game win condition, but constant pressure since the early/mid game. Good minion curve. Which is not always possible with every deck, but that's part of the problem. For example, I consistently beat Jades with my RenoLock. I hard mulligan for Mountain Giant and Twilight Drake. Then I try to drop a minion every turn so instead of developing, they need to answer. Let's say Giant into Drake (or vice versa) or Faceless Shambler to copy the big minion into Emperor/Sylvanas into Abyssal Enforcer/Ragnaros (if I played Emperor I can play Rag) - Druids can't deal with such a curve. But the matchup still feels terrible. Every game I pray that they don't have insane ramp (because it won't work too well if they have 7 mana when I drop my first threat) and then that I draw the right cards. I'd prefer Jade Idol to be removed from the Standard altogether, because the card is an example of a bad design.
  • A New Hearthstone Expansion Announced: Journey to Un’Goro
    03/01/2017
    Well, assuming that your opponent will play the Quest on t1, in order to "steal" it or at least stop it you'd need to play t1 Cho. Theoretically possible with Druid and Rogue, but really resource consuming and just prevents the Quest from being played. I honestly think that Mind Vision is an easier way to snatch a Quest. if you go first, you have a 1/5 chance to get the Quest from the opponent's hand (4 cards + Coin) :)
  • Everything We Know About the Year of the Mammoth
    02/20/2017
    Well yeah, from the balance’s perspective, 3x expansion is good. But if they don’t reduce the price somehow, it will be much harder to keep up with releases. On the bright side, though, we’re getting 2x free Legendary of our choice from the latest expansion thanks to the Sylvanas and Ragnaros rotating out (more if you have Gold ones or decide to disenchant Wild cards).
  • How To Build: Reno Mage
    02/03/2017
    Thanks for pointing that out, fixed it :)
  • How To Build: Reno Mage
    02/03/2017
    Can you give me an example? I haven't seen a single one on the ladder. Mage doesn't really have synergies with Dragons. Only Mage Dragon is Coldarra Drake and it's honestly not that strong (too slow). My comment would be that if you want to play Dragons, you should probably play Warrior or Priest instead :)
  • In-Depth Turn Analysis: Gadgetzan Edition
    02/03/2017
    No problem, mistakes like that happen to the best of us :D
  • In-Depth Turn Analysis: Gadgetzan Edition
    01/31/2017
    Sylvanas + Shadowflame or Leeroy + Shadowflame were not considered because of the mana cost :) Warlock is at 8 mana and those plays cost 10 and 9 mana respectively. Leeroy + Shadowflame would be the best play here if there was enough mana, you're not going for the combo win condition anyway, you deal with the board, you keep 8/7, you still have ways to deal with future threats - like you've said... But that's not possible in this case. And thanks for the correction, English is not my first language (which is pretty easy to see) and I'm still making stupid mistakes like that. I'll edit it tomorrow, because I'm going to bed right now. Good night!
  • How To Build: RenoLock
    01/18/2017
    Thank you! There will probably be more :)
  • How To Build: RenoLock
    01/18/2017
    I wouldn't say necessary, but you really want to have either of those. You simply need some win condition in slow matchups - combo and Jaraxxus are the two most popular ones, but historically the deck has also used C'Thun or N'Zoth. I think that N'Zoth might still work, however Leeroy/Jaraxxus are simply the best.

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Playing Hearthstone since September 2013. Infinite Arena player. Hitting Legend rank on EU each season, with multiple high Legend climbs during the season and top 200-300 finishes.