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Rating  8

Contributed by

Abhimannu

Guide Type

Dust Cost

Last Updated

July 18, 2017

Table of Contents

N'zoth Shaman
Class Cards (24)
2
Ancestral Spirit 2
2
Jade Claws 2
2
Devolve 2
2
Maelstrom Portal 2
2
Lightning Storm 3
2
Far Sight 3
2
Hex 4
2
Jade Lightning 4
2
Jinyu Waterspeaker 4
Earth Elemental 5
2
Volcano 5
White Eyes 5
Hallazeal the Ascended 5
Aya Blackpaw 6
Neutral Cards (6)
Bloodmage Thalnos 2
2
Loot Hoarder 2
Barnes 4
Faceless Manipulator 5
N’Zoth, the Corruptor 10

Mana Curve

0 0
0 1
11 2
4 3
7 4
6 5
1 6
1 7

Attack Curve

16 0
1 1
4 2
4 3
1 4
3 5
0 6
1 7

Health Curve

16 0
3 1
2 2
2 3
1 4
1 5
3 6
2 7

Legend N’zoth Shaman Guide

Control Shaman decks have always been fun to play with people trying to come up with all kinds of builds and today we will take a look at Stancifka’s N’zoth Shaman build that he used at high legend ranks. It is a high value deck that relies on building a wall of taunts through Ancestral Spirit combos on your White eyes and then follow up with a huge N’zoth play.

The deck is extremely fun to play and it has little to no dead draws, making it quite efficient for a control deck. Huge props to Stancifka for building the deck and if you want to check out some gameplay, do check out the video below.

Card Choices


Ancestral Spirit: Ancestral Spirit has some great targets in the deck and you ideally want to play it on White Eyes to generate maximum value for your N’zoth. Even if you do not draw your White Eyes in time you can play it on your Earth Elemental to wall up.

Devolve: Devolve is a great tech card to include in the deck against things like Aggro Druid, Pirate Warrior and any buff cards or deathrattles in general. It can downsize boards and help you deal with them better.

Jade Claws: We run a decent amount of Jade Golem synergy in the deck and Jade Claws is a key part of that. It’s a great early game weapon that sets off your Jade Golem chain and can help you control the board in the early game.

Maelstrom Portal: A great early game AoE removal spell that is effective against tokens and if you manage to land a spell power totem or combo with Bloodmage Thalnos, you can amp up the spell to great effect.

Far Sight: Far Sight is a great card to get off your Ancestral Spirit combos off early on and even if you do not land a card that costs 3 of more it is fairly okay since there are no dead draws that put you at a loss. Card draw in itself is worth about 1 mana and the lowest cost of any card in the deck is 2, so Far Sight pays for itself and is a decent pick in the deck even if you do not get lucky.

Hex: Hex is pretty much the strongest hard removal spell in the Standard format right now and it is extremely efficient at dealing with big threats or buffed minions very efficiently.

Lightning Storm: It has been the number one choice of board clear for the class ever since the release of the game and it’s one of the better AoE spells in the game due to its cheap cost and very little drawback involved. It has great synergy with spell power for clearing out bigger boards. Even though there is randomness attached to the card, it is definitely worth including for early game board wipes.

Jade Lightning: Shaman has had plenty of spot removals added to their pool of cards and Jade Lightning joins the party with Jade Golem synergies thrown into the mix. While Jade Lightning isn’t ‘cheap’ compared to one of the most notorious sources of Shaman burst damage Crackle, it is still a viable card you should consider running in your deck for added burst damage. The cost to damage isn’t very high but if you chain your Jade Golem cards properly you can get good value out of the card and it allows you to develop board and deal face damage or remove a minion at the same time.

Jinyu Waterspeaker: Jinyu Waterspeaker is a very solid minion and has resilient stats for a 4 drop, it is not easy to deal with the 3/6 statline which is shared by only a handful of minions. Jinyu can heal you up for a significant amount of HP and it requires you to overload by just 1 mana which is more than acceptable for the kind of value you get for investing ‘5’ mana (including the overload) into the card.

Earth Elemental: Earth Elemental is a solid Ancestral Spirit target if you do not draw your White Eyes in time and against classes that have no hard removals, you can get some serious value off the card. It can be extremely effective against aggro decks too because you can drop it on turn 5 or even earlier if you draw it off Far Sight.

Hallazeal the Ascended: Hallazeal works with a bunch of spells in the deck and he can help you gain back a massive amount of HP in one swing turn. You ideally want to play your Lightning Storm against a flooded board for maximum healing.

Volcano: Volcano is a very powerful spell that can not only be used as an area of effect removal card but also as a single target removal when there is one big threat on the board. It is an extremely powerful card and since you do not flood the board in the early to mid-game, it always gets you good value.

White Eyes: White Eyes is one of the core cards of the deck and you ideally want to land your Ancestral Spirit combos on the card. Depending on the matchup, your opponent may or may not have answers to the card in their deck and you need to play around it accordingly and try to get full value off the card.

Bloodmage Thalnos: With multiple removals in the deck, Bloodmage Thalnos allows you to get additional value from your spells and also offers additional card draw to get to your combo pieces.

Loot Hoarder: Loot Hoarder is an efficient card draw tool for 2 mana and also offers Deathrattle synergy with N’zoth, The Corruptor.

Barnes: With multiple deathrattles you can get great value out of Barnes. You can also land high value Ancestral Spirit targets with Barnes and combo to get beefy taunts out for just 2 mana, be it your Storm Guardian, White Eyes or Earth Elemental.

Faceless Manipulator: Faceless Manipulator is primarily in the deck to copy your taunts and offer additional value. It is a niche inclusion that works out quite great. You want to play it on one of your taunt minions for additional value.

Aya Blackpaw: To finish off the chain of Jade Golems, we run Aya Blackpaw in the deck, allowing you to run a decent Jade Golem package without going overboard with Jade Golem cards in the deck.

N'Zoth, the Corruptor: One of your two major win conditions and you want to play it as early as possible once you’ve played your White Eyes before N’zoth. The later you play N’zoth, the closer you are to fatigue and you do not want to go into fatigue too quickly against control decks (while against Aggro and Mid Range it is not a problem). While White Eyes does add cards back to your deck, you run a massive amount of card draw that can cause problems in fatigue matchups. Luckily there are not many decks that want to play out the long game in the current meta.

Mulligan


• Jade Claws
• Maelstrom Portal
• Lightning Storm
• Loot Hoarder / Bloodmage Thalnos
• Barnes
• Devolve
• Far Sight (Against Control)
• Ancestral Spirit (Against Control)

Conclusion


The deck is quite fun to play and it heavily teched towards drawing out your deck and having enough removals in time against fast decks. You want to set up your wall of taunts as quickly as possible and it is very difficult for opponents to deal with a massive wall of stats on the board. If you manage to stick your Ancestral Spirit on White Eyes, it is going to be very difficult for your opponent to not only deal with. Hope you guys have fun with the deck and let us know in the comment section below how it works out for you.

Enjoyed this article?



I am Abhimannu from India, I've been playing Hearthstone since December 2014 and have hit Legend on numerous occasions in the past. I enjoy playing Rogue, Warrior and Warlock a lot and am always trying to reinvent out of meta decks to make them viable.

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